A game designer interested in the intersection between narrative and gameplay. I love platformers, metroidvanias, RPGs, anything with a captivating narrative and fun mechanics!
An atmospheric horror puzzle-exploration game where a wax child with a lantern for a heart journeys through a ruined world in search of their lost memory.
Explore an abandoned factory with a limited field of vision and uncover the secrets within. This innovative platformer uses eyetracking technology to create unique puzzle mechanics.
Developed as an NYU Game Design BFA Capstone
Play as a city's sole traffic engineer, building road signs to prevent crashes in real time while dodging cars!
In addition to game design, I work as a freelance artist. I love telling stories through my art, whether that be through original characters or fanart.
My name is Julia H'Doubler, and I graduated from New York University in May 2025 with a BFA in Game Design and a minor in Art History. I am currently a Volunteer QA Analyst for WaxHeart, an atmospheric puzzle-adventure platformer.
Genre: Puzzle Platformer
Engine: Unity 2D
Team Size: 7
Duration: September 2024 - May 2025
Platform: PC - Itch.io
Other Tools: Notion, Github Desktop
Responsibilities
Level Design
Oversaw all level development
Designed 2D map overview
Designed and created 20+ environmental puzzles using custom level editor
Mechanics Design
Concepted environmental and player mechanics
Collaborated with programmers to implement and balance the mechanics in-game
Playtested and balanced gameplay
Genre: Casual Action
Engine: Unity
Team Size: 7
Duration: February 2024 - May 2024
Platform: PC - Itch.io
Other Tools: Figma, Github Desktop
Role(s) & Responsibilities
Level Design
Oversaw all level design
Built 15 levels using in-game level editor
Frequently playtested through levels to balance difficulty and fix bugs
Technical Design
Collaborated with other designers to expand upon early prototype and make it into an action game
Created movement and sign building system and designed obstacles and mechanics around it
Programmed player movement system