Hi, I'm Julia H'Doubler

A game designer interested in the intersection between narrative and gameplay. I love platformers, metroidvanias, RPGs, anything with a captivating narrative and fun mechanics!

WaxHeart

An atmospheric horror puzzle-exploration game where a wax child with a lantern for a heart journeys through a ruined world in search of their lost memory.

Chromabound

Explore an abandoned factory with a limited field of vision and uncover the secrets within. This innovative platformer uses eyetracking technology to create unique puzzle mechanics.
Developed as an NYU Game Design BFA Capstone

Crashing Guard

Play as a city's sole traffic engineer, building road signs to prevent crashes in real time while dodging cars!

2D Art

In addition to game design, I work as a freelance artist. I love telling stories through my art, whether that be through original characters or fanart.

About me

My name is Julia H'Doubler, and I graduated from New York University in May 2025 with a BFA in Game Design and a minor in Art History. I am currently a Volunteer QA Analyst for WaxHeart, an atmospheric puzzle-adventure platformer.

Chromabound

Genre: Puzzle Platformer
Engine: Unity 2D
Team Size: 7
Duration: September 2024 - May 2025
Platform: PC - Itch.io
Other Tools: Notion, Github Desktop

Responsibilities

Level Design

  • Oversaw all level development

  • Designed 2D map overview

  • Designed and created 20+ environmental puzzles using custom level editor

Mechanics Design

  • Concepted environmental and player mechanics

  • Collaborated with programmers to implement and balance the mechanics in-game

  • Playtested and balanced gameplay

Crashing Guard

Genre: Casual Action
Engine: Unity
Team Size: 7
Duration: February 2024 - May 2024
Platform: PC - Itch.io
Other Tools: Figma, Github Desktop

Role(s) & Responsibilities

Level Design

  • Oversaw all level design

  • Built 15 levels using in-game level editor

  • Frequently playtested through levels to balance difficulty and fix bugs

Technical Design

  • Collaborated with other designers to expand upon early prototype and make it into an action game

  • Created movement and sign building system and designed obstacles and mechanics around it

  • Programmed player movement system